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Skyrim loremaster says The Elder Scrolls never got a Fallout: New Vegas-style game because Bethesda is "very protective" over i21:10 Skyrim launched almost 15 years ago while The Elder Scrolls 6 is still marinating over at Bethesda Game Studios . Even so, Bethesda apparently never considered having an outside team develop a spin-off game to fill that painfully long gap - as it did once upon a time with Obsidian's Fallout: New Vegas . Read more Resident Evil Requiem's made over $500m since release, but the new film didn't have as big of an impact as Capcom's price drops20:37 Resident Evil Requiem is still doing bonkers business while elongating Capcom's generational win streak, but the new big-screen reboot didn't make as big of an impact on game sales as you might expect. Still, according to estimates from Alinea Analytics, the ninth mainline game in the horror series has made over $500m (around £377) and counting. Read more Control Resonant's post-launch plan includes a Photo Mode and New Game Plus Plus coming next month: "Do 665 runs if you want!"18:59 Control Resonant's upside down world is out now, but Remedy Entertainment's not done with the RPG just yet. The Alan Wake and Max Payne maker has detailed some of its post-launch plans for the game, which currently include new outfits, a Photo Mode and a New Game Plus Plus option for anyone who wants to carry their progress over into neverending playthroughs. Read more Ubisoft's Mario + Rabbids team reportedly came close to making an "ambitious" Zelda game starring Ganondorf, but it wasn't to b18:59 Ubisoft Milan, the studio behind the acclaimed Mario + Rabbids games, reportedly came close to making a Zelda spin-off starring the series' biggest villain, Ganondorf, instead of regular protagonist Link - but an initially receptive Nintendo eventually pulled the plug on the whole thing. Read more Arc Raiders announces a new PvE "test" to accommodate its surprisingly friendly players17:22 Embark Studios has announced a new matchmaking test for Arc Raiders that'll allow players to opt into a PvE version featuring none of the usual player-versus-player violence. It's the developer's response to a growing portion of the playerbase apparently uninterested in hurting their raiders-in-arms. Read more After nearly 19 years in development hell, Ubisoft's Beyond Good & Evil 2 is somehow still showing signs of life15:46 Sound the alarm! Alert your loved ones! Nearly 18 years after its original announcement, Beyond Good & Evil 2 apparently still isn't dead, according to a Ubisoft Bordeaux developer who says he's been working on the game for months. Read more It took roughly two years and "one of the most expensive art assets ever" to get Cyberpunk 2077: Phantom Liberty's Chimera tank14:43 CD Projekt Red has shared some insight into Cyberpunk 2077: Phantom Liberty 's fantastic Chimera tank boss fight, explaining it took two years to get the complicated sequence right. Read more GTA veteran's MindsEye studio Build a Rocket Boy has entered administration, following yet more reports of layoffs14:43 Last week brought reports of further layoffs at Build A Rocket Boy, the beleaguered studio behind the poorly received 2025 shooter MindsEye . In the wake of that news, the company - which has repeatedly attempted to blame its woes on 'sabouteurs' - has filed for administration. Read more World of Warcraft: Forever has recaptured the original MMO's magic, something I thought was impossible13:38 I've had an on-and-off relationship with World of Warcraft ever since I first booted it up in my early teens. I love the size of the world, the joy of exploration, the kick from getting a purple drop from a dungeon at 1am. But more and more, I found myself stepping away from the endless treadmill that is the modern game. World of Warcraft: Classic, however, reunited my enthusiasm, and now Forever… Sony reportedly surveying developers about PlayStation disc-ending decision - is it having second thoughts?13:05 Is Sony having second thoughts about ending PlayStation disc support? The question has arisen following a report that says Sony sent "a bigger survey than they've sent almost ever before" to developers asking for feedback about the decision to stop producing disc-based games. Read more As Marathon's player slump continues, Bungie announces plans to grow it "beyond extraction"12:33 Bungie has announced drastic changes coming to its struggling shooter Marathon, including a shift away from its extraction roots. in the coming months. The new mission statement? Making more "approachable" experiences with "different levels of intensity and commitment." Read more The Blood of Dawnwalker's divisive time mechanic was once much stricter, but it was loosened because of "fear" around the game24.září I've had a hunch ever since playing The Blood of Dawnwalker that its divisive time limit feature - whereby you have 30 in-game days and nights to save your character's family from a nasty pack of vampires - isn't as strict as Rebel Wolves once intended it. And it turns out I was right. Read more "It genuinely breaks my heart"- Confusion and frustration reign as gaming communities react to Xbox's drastic restructuring thi24.září It's been another difficult week for Xbox and the many studios it operates, as a second wave of layoffs has ripped through the company. The saddest news surrounds the impending closure of Hellblade studio Ninja Theory , but layoffs have all but dismantled Halo Studios and halved Age of Empires developer World's Edge as well. Read more Rockstar reveals a £350 box of naughty GTA 6 collectables you definitely wouldn't get through airport security24.září Rockstar Games has announced a limited Goodtime State Vice City collection of goodies for Grand Theft Auto 6 that's ludicrously expensive - £349 - doesn't include a copy of the game, and is pre-orderable now. Read more Roman Sands Re:Build review - a fiendish immersive sim drenched in a vaporwave glitchcore palette24.září After first hearing about Roman Sands Re:Build, and following along with bits of its development over the last few years, it's been a real ride getting to sit down with it; the demo from a couple years ago gave us a glimpse at both of the game's very different acts, a contrast that I initially misunderstood as a moving continuously back-and-forth between two realities situation (it's not). Fast f… |